Created for Bournemouth Universities Game Jam Nov 2016 in 48 hours with the theme ‘Beer’. Our team consisted of me and two other Games Programming students.
I worked on the backend/engine code that provided input handling, rendering and other core engine features.
I also worked on many of the backend gameplay code such as level loading, entity systems and entity interaction.
While building this game we learnt a lot about planning ahead, as trying to combine together three peoples’ code is quite challenging without a lot of discussion.
I also managed the Git repo and performed all merges, pull requests and conflicts.